- make directory on server, and git init
- add some files, git commit -a
- make directory on client, and git clone
- edit files, git commit -a, git push
- Git sez: "ERROR. YOU SUX. RTFM CUZ UR SHIT IZNT BARE. FUCKIN N00B."
Wednesday, March 30, 2011
An svn users' tale of the Git (bare) learning curve.
Tuesday, September 14, 2010
Social Landscape (mental vomit)
Signal to noise ratio.
Interface for input.
A sale is nothing more than convincing someone your item/service is worth the exchange of their effort (be it effort as work, turned in to money, or effort in buying the item itself). I recently spent a great deal of effort (time, energy, and money) on a house. It is something that I clearly use every day, and enjoy very much. It was worth it. When purchasing an item thats worth very little (an mp3 or trinket costing less than $3), we're working on such a small scale that the money doesn't really enter in to it. The effort of filling out personal information and clicking through a payment system is tedious, and will drive people away (unless you compensate with a lower price, ie: a $0.25 mp3, which is what a lot of websites will do, however this only works on a small cross-section of people that consider that effort to be worth $2). The resolution for this is an easy checkout. Systems like Amazon and iTunes have this down to one click, which is why they are wildly popular. These websites sell a direct item or service, but a social network is no different. Instead of working with a monetary value, social networks ask for effort in its purest of forms. Currently, these systems have multiple, relatively easy methods for direct user input, however it seems they have reached their limit.
The golden ticket here, is increased payout (currency or effort) to the user. Foursquare is a system that requires users to "check in" to their location via a mobile phone application. The trade off for this effort is gaining badges (a virtual, solid asset currency) and alerting friends of their location. This system is in contrast to google latitude, which is a completely passive system (zero currency, zero effort) which rewards your user very little. There is no gain of virtual currency such as badges or points or even archival data (which can be trended, offering the user a log of places they have been, ie: effort). Another danger lesson to learn from this example is: you must have both sides of the scale. Creating a system that is 100% free (zero currency, zero effort) does not offer a sale. A trade must take place for the user to feel achievement. In summation, the trick is to create a trade, in which a users effort is worth less than the value of the item/service/data.
How to Capitalize
Standing on the shoulders of giants.
To the new developer, social networking sites should be viewed as content delivery networks based on a scale of real-time to archival.
Build a system that takes advantage of the lacking in some systems. A service that archives tweets, and provides badges base on keywords, retweets, or application usage. The badges and or point system would be the reward, but the input is passive, which is 100% free. This poses a problem. We need to create a small amount of work so we have a sale. We can force our users to work (farmville: your plants are dieing), nag our users into working based on new users (mafiawars: your friend needs your help in a mob fight), or create a environment in which your rewards are not just a horde of collected trinkets, but a full currency in which they can be traded. The only problem with that is you are offering your users a get rich quick scheme (by retweeting over and over to gain points).
Twitter = real-time
Facebook = text:real-time, pictures:real-time/archival
Attention:
- facebook feed
- facebook photo tags
Productivity:
- Farmville: productivity (viewable as a farm) achieved through effort
- Mafiawars: productivity (viewable as stats) achieved through effort
- Online gambling: productivity achieved through risk and ability
Monetary:
- A few websites have tried to pay users for their content in the past, but no names come to mind. (mostly because they failed due to the payout being less than the effort to generate the content)
Monday, July 20, 2009
The Hypogeum PHP Framework
// get user with the unique_id of 1 from the database
$me = $c->user(1);
// echo out the users name
echo $me->attr('username');
// write a new user name to memory
$me->attr('username', 'MyNewName');
// save the users new name
$me->save();
Now the neat part is, all of the tables are bound to the same object, so lets say you want to change the users avatar image title, but thats not in the user table! no fear. You have already told the user class that we have multiple tables.
//set new avatar title
$me->attr('avatarTtitle','This is my new title');
//save the avatar title
$me->save();
The class knows that the 'avatarTitle' field exisist in the 'avatar' table, so it writes accordingly. If you have multiple fields with the same name, its as easy as:
$me->attr('avatar.avatarTitle','This is my new title');
The framework knows to look for a period, and try to use that as a table name. If it cannot, it throws an exception. And i know what you're thinking; "what if i put $me->attr('avatar',"x'; Drop Table users;")"? Well, a few things. If you wanna break your own database, go for it. However you wont be able to use my framework. Everything that interacts with the database is made safe via php filtering, but before that it has ot match the Regex that you define for each field.
So far i bet youre saying "big deal. so you can get one user from a table". Heres a few more options:
$us = $c->user->search('Jim');
foreach($us as $key => $val){
echo $us->attr('displayname');
}
This will allow you to search the user table (on the field or fields you have mapped for string seraching) for users with name 'Jim'. Lets say you want to find all users that have the letters "er" in their last name.
$us = $c->user->search('er',true,'lastName');
The second argument in the search method tells the function to perform a SQL Like search. The third binds the search to a custom field (any field mapped to the table).
If you want to find all of the users that are between the age of 18 and 25, you simply:
$us = $c->user->searchBetween(18,25,'age');
if you want to get all of your users:
$us = $c->user->getAll();
Now heres where i get to the awesome part. You can map objects (oe to many) together. Lets say you have a table of user attributes such as "happy, sad, flaky, duck-like, etc..." and you want to map these attributes to a user. With one line of code in the user class:
// table, id to map from, id to map to
map( 'user_attrib', 'user_id', 'user_id' );
you will automaticly map those attributes when you get your user info. so now, when you get your user info, the mapped data comes with it.
$me = $c->user(1);
echo $me->attr('username')." is:\n";
foreach($me->getMapChildren() as $key => $val ){
echo $val->attr('attributeName')."\n";
}
This would output something like this:
Tendrid is:
happy
duck-like
etc...
It only outputs the attributes that match the current users user_id in the attributes table. And yes, it scales. Even if you get all of the users in the database (say you have 1000), that only requires one sql statment. Once it retrieves all of the users, it then performs a second SQL statment based on a list of all of the ids. So even with 1000 users, all having 50 unique attributes, you only have 2 sql statments. Also, if the attribute already exisist in memory (based on the unique id of the class. In this case being attrib_id) then the framework does not include that in the SQL query, instead it just maps a reference to the attribute already existing in memory. This type of read-check occures on all objects. ie:
$c->user(1);
$c->user(1);
Would only result in one SQL statment.
On top of all this sweet stuff, the framework also has an extended layout class which has a template system based on sprintf expressions. Once you define the objects html template, you can simply do this:
$us = $c->user->getAll();
foreach( $us as $key => $val ){
$val->draw();
}
This will pass the objects current parameters into the template, and output the object formatted in the HTML directly to the browser. The draw method even supports custom sub templates (such as different sizes) all of which are indavidaly set.
$us = $c->user->getAll();
foreach( $us as $key => $val ){
$val->draw(SMALL);
$val->draw(MEDIUM);
$val->draw(LARGE);
}
There are a lot more features to this framework, and i will go over them in detail in the future. The framework will eventually live at hypogeum.net but there isn't much there now :)
Wednesday, July 15, 2009
MORE PARTS!!!
DC to DC converter module 6A (Count: 4)
XBee Pro 900 XSC RPSMA (Count: 2)
JST Vertical Connector (Count: 10)
GPS Micro-Mini (Count: 1)
Break Away Female Headers (Count: 10)
IC Hook Test Leads (Count: 2)
Breakout Board for MEMs Barometric Pressure Sensor - SCP1000 (Count: 1)
Break Away Headers - Straight (Count: 10)
I2C EEPROM - 256kbit (Count: 10)
Humidity and Temperature Sensor - SHT15 Breakout (Count: 1)
SMA Male to RPSMA Female Adapter (Count: 2)
900MHz Duck Antenna RP-SMA (Count: 2)
2mm 10pin XBee Socket (Count: 8)
Breakout Board for XBee Module (Count: 2)
SCP1000 Gasket (Count: 1)
Some of these things will also be used for the balloon launch that we plan on being a part of later this fall. More to come on both projects as they unfold.
Monday, July 6, 2009
New updates to Lyfe.net
Short Urls - We implemented a base 64 (as in a base 64 symbol set, not the encoding mime type), so now urls are weird looking and like 2-3 characters shorter! Thats how you can tell they're fancy. We shorten the URLs by working with a larger symbol set (0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz-_) instead of the expected base ten set (0123456789). This makes a number like 16000000 boiled down to z2G0. We do this for the sake of twitter, and other social networks where text space is vital. We have a test example script available here. Special thanks to Jeff for sassing up the code with bit tricks.
Habla chat - I implemented Habla for those of you who have questions. Im usually available at during the day. Just look for the chat box in the bottom right corner of the screen on Lyfe.net
Social network - Auto posting to facebook and twitter is fully implemented, however there are a couple of bugs with the signup i need to work out (when i get the time).
I will have more to update on Lyfe when i get some time, Unfortunately other projects (such as peoplebacon.com) are taking up a great deal of my time. Oh, and wedding planning has a tendency to monopolize time as well.
-Jim
Wednesday, July 1, 2009
Quick ignite notes:
The radio I mentioned (which we will be using for our next launch) is an XBee Pro.
The GPS I featured in my slide was the Venus634FLPx, but you may want to go with this product because it is much easier to work with, plus it stores your GPS data onboard (so no need to record the data on your ground station).
I featured 4 cameras all of which had the time laps feature, but was told after my speech that the now famous cannon hacks can work on a broad range of cameras, and one of the features they boast is time lapse photography.
Monday, June 29, 2009
Ignite - Ann Arbor
If you had five minutes on stage what would you say? What if you only got 20 slides and they rotated automatically after 15 seconds? Around the world geeks have been putting together Ignite nights to show their answers.
Ignite was started in Seattle in 2006 by Brady Forrest and Bre Pettis. Since then 100s of 5 minute talks have been given across the world. There are thriving Ignite communities in Seattle, Portland, Paris, NYC and now Ann Arbor.
We invite you to attend the first ever, Ignite Ann Arbor event. You may learn a thing or two, or perhaps even make some good networking contacts.
To learn more about this event, head over to http://www.igniteannarbor.com
Please RSVP at: http://igniteannarbor.eventbrite.com (Space is limited!)
Twitter search term: #ignitea2
Wednesday, June 24, 2009
How not to live a life of ultimate happiness
Like a raging bull on steroids, i have blindly taken up the task of resurrecting a project of mine, long forgotten by the user base it once had. Lyfe.net was once a very involved vice of mine that monopolized my time to such a degree that i lost sleep due to hallucinations about the project going awry. I will use this blog to illustrate a great deal of mistakes i made in the past, and a personal road map as not to repeat them.
Welcome to my self inflicted blight.
Entry:
My journey started long ago, sometime in January of 2004. I had just purchased my first camera phone (a Nokia 3650; the first camera phone released in North America) and wanted nothing more than to send images directly to my already established blog of daily insanity (neverendingdoom.com). Long story short, i wrote some code, and got it working. Soon after, my blog readers expressed interest in a service so that they could do the same. After some more code pounding, Lyfe.net was launched some time in early 2006. Users could sign up, and send pictures directly to Lyfe.net, or Myspace.
Decay:
As Lyfe.net became more popular, i began to create new features. I was under the impression that people wanted functionality out of a service, (which i now know to be total bullshit. want proof? how many assholes gave a green beer to each other, or threw a snowball at their friends on Facebook vs the people that actually use any of the advanced applications? the numbers are staggering) The first feature i wrote in was a survey application that allowed the user to create a series of questions, then put the survey on their Myspace profile. Once you took the survey, it would save all the answers and show you who your answers were most like. This application failed. In my opinion, it was totally bad ass. I think 6 people created surveys, and a total of 15 people took them. A total flop. So then i moved on to creating a game out of the picture aspect of the website. There was a weekly scavenger hunt to be launched that anyone could join. I was to design the first one, and the person who found all the items in my list and sent them to Lyfe.net first won. Their prize was the ability to design the next scavenger hunt. It was a great idea (and it may even work today) but nobody jumped on board. I equate this mostly to the fact that camera phones were still very early, and people commonly forgot they had the option of taking pictures with their phone. My next goal was to work video support into Lyfe.net, but when i asked my user base for videos to test with, i only received one. I ceased all development on the project the next day.
Resolve:
About a year ago i came up with a fancy idea to implement groups into Lyfe.net. I planned out the implementation, but was pulled away for another project. But now, 5 years after my initial code was written, i have started development yet again on the Lyfe.net project. I have wrangled the other two unfortunate souls i commonly called on for help with the project to put some time and effort into resurrecting this project. Perhaps Lyfe.net was before its time. Perhaps the idea is a total failure and I’m a jackass for not letting it die off, but everyone needs a hobby.
